Saturday, 8 June 2013

Collisions using Tide editor and libgdx

Collisions using Tide editor and libgdx

Im starting using libgdx and the tide editor for maps. I have a doubt about defining the collisions of the tides I draw on the editor. I would like to create a zelda perspective game, so basically I need to tell to the editor if a tide is "walkable" or not.
Is it posible? I also have to be ablo to read the collisions using libgdx!
Thanks a lot.

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